It is true that game graphics presentation calls the attention of gamers. The recent Need for Speed: Shift has brought changes that are featured with amazing graphics, besides the already astonishing graphics of cars, its tracks and lightning effects. The general review is that though the sound is great, a change in the car sound is expected, especially in shift as it sounds too sporty. Also the game has missed remembering the user preferred driving view and this will hamper the gamer as they will find difficult in reaching the top. As a result, the game starts in default driving view and if another view is preferred, this one has to be changed manually in each race which may become annoying.
Need for Speed: Shift has changed considerably in moving things in the game. The tuning has been removed, besides the street circuits, city driving scheme and police chases. The game can be progressed by completing the top 3 challenges and this is followed by one versus one race that involves you with high profile drivers. Winning such races is thrilling as you, the player is given the car used by the other driver, and accomplishing this challenge allows the player to go ahead to the subsequent level of competition. These levels of competition circle continue until the player reaches the ladder top literally and owns all the cars worth owning. This offers a clean way of striving the way up and is very well enjoyed by the players.
The game Need for Speed was owing to the release of successful gaming franchises, and also as it was the forerunner it was paid heavy dividends, besides receiving reviews flowing with tremendous optimistic feedback. Need for Shift known as NFS launched it over iPhone in May 2009 and had a seamless transition, because the game displayed no ill effects even in handheld form, and was regarded to be the wonderful racing games that was available for downloading. Electronic Arts is a Goliath in the gaming industry and is successful from the beginning. However, the current branch is developing the NFS and is releasing every year a new series and this is continuing for the past many years. EA is certain to release the mobile version of NFS and all the future releases as well.
Need for Shift faced certain problems such as the boss fights which gave a feeling of street races. Similarly, another problem is regarding the way this game puts the characteristics that is similar to a driver earning points on every drifting corner. In this manner, the game defines the driver as a clean, careless or aggressive racer, but the quickest way is drifting the corners. In case, the drifting seems to be challenging as you can make use of the handbrake. However, the way that defines the player as a driver is devious here, but as this is a racing game, driving becomes very important and luckily this game is simple to drive.
The steering is accurate and the controls on the PSP game console function perfectly, yet the overall system may be disliked mainly because to get around the corner in a fastest way using the handbrake becomes inevitable. Another very significant point is that the boost button is once again featured in need for speed: shift and this button make the car to go fast for nearly 7 seconds. However, many may find it to be unrealistic and consider it an arcade, but if you like it you might as well enjoy it.